
The monthly e-newsletter covering the impact of technology on the business of sport
Sports leagues and executives have to embrace technology |
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Sab Singh and John Bruel, co-founders and principals of US-based Avila Partners explain why sports leagues and federations must make a concerted and public effort to seek assistance from experts in hardware and software technology in order to revitalise the industry. In sport, references to millions and billions of dollars are common as we talk about player contracts, sponsorship packages, broadcast deals, and owner net worth. According to Street & Smith's SportsBusiness Journal, the overall sports industry itself approaches $200bn a year. And increasingly, technology is playing a larger and larger role in the growth of this industry. Yet there seems to be a lack of industry-backed research and development of such technology, which in the long run, is not in the best interest of league and team owners and executives. Leveraging the power of the sports industry We have seen some solid partnerships - the NHL and Sun Microsystems, Yahoo! and the FIFA World Cup, and RealPlayer and everyone - but still, one would not be wrong in challenging one aspect of Lazarus' statement. Unless some of the biggest entities in sports - i.e., the major professional leagues, broadcast partners, and influential sponsors - take on more of a development/nurturing role, many companies and/or technologies will not reach a point where the power of the sports industry can be leveraged. The sports world must develop business models that support new products and services that will provide an adequate return to the major players in the sports world, whether that return is terms of financial gains, increased attendance and viewership, or brand loyalty. Change is vital in the sports arena Change is necessary because we are seeing that type of support in other industries, some of which compete with sport for the consumer's leisure dollar. Sport viewership is higher than it was 10 years ago, but it is spread out over a much broader spectrum of options. As a result, ratings across the board are down. Attendance is also down because of the breadth of entertainment options as well as steadily increasing prices, a sometimes-flawed product, and some unlikable personalities. Teams and leagues are making investments into some new features - mostly new stadiums and bobblehead dolls - but not a lot of innovation. Because this type of R&D is conducted in other industries, sports could be in danger of losing some of its share of the psyche that supports its very existence. As in any industry, cutting or ignoring R&D saves the short-run expense but robs future revenues. Innovation and financial return There is an obvious dilemma concerning new technology: while new innovations provide great amenities and benefits for television viewers and game spectators, they should also provide a respectable return for their investors. What is being proposed here is not intended to be either charity or a perpetual money-losing project. These technology features cost real money, and networks, leagues, teams, and facilities often need sponsors to help defray the cost. And that is what it should be - a sharing of cost. Putting this assumption of cost strictly on the sponsorship market is irresponsible and unrealistic. Sam McCleery, a vice president of virtual advertising pioneer Princeton Video Image states, "We need leagues to provide funding like venture capitalists. They have to say that they want more things like this and are willing to help pay for them." Then we will see both the innovation and financial return that the sports industry deserves. This article first appeared in Avila's 2003 Sports Funding Report. For further information and to order the report see www.avilapartners.com/arksports This article was seen first by people who receive the monthly newsletter, join them. |
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More features from this issue
- Case Study: Microsoft UK's sponsorship of the 2002 Commonwealth Games
- Feature: Sports leagues and executives have to embrace technology
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- Case Study: XOS technology gives major US sports teams a competitive edge
- Feature: The new, new broadband sport rights and the new, new model for the English soccer Premier League
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