
The monthly e-newsletter covering the impact of technology on the business of sport
Feature: Online sports content - get what you pay for |
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Sab Singh and John Bruel, co-founders and principals of US-based Avila Partners explain why the business of selling content on the internet is robust and why sport provides that special edge. Ready for a surprise? Selling content online is alive and well. Why? Because the market is figuring out that the internet is not a new business that will dominate all others, but rather is a new distribution medium that complements, and sometimes is integrated with, other media such as TV, print, and radio. And like with the other distribution channels, we sometimes have to pay directly for customised or premium information and entertainment. Sportís experienceIn the sports world, the last seven years have seen the major sites waffle between for-pay, mixed and free models, while attracting very few subscribers. Why? In the world of the static dial-up internet, every sports fan has an outlet, and every newspaper, magazine, TV network, university, pro team and league has a site jammed with data. It is a commodity, so even sports broadcaster ESPN struggles to charge for it. Prising open consumersí walletsYes, consumers have balked at sitesí attempts over the last few years to charge for content, but surfers will soon accept paying. Why? Simple economics: the huge majority of sites that continue to give away non-commodity content will disappear. Advertising as the sole source of revenue will work for only a handful of companies. The other factor is that much of the content will not be considered ëcommodityí, and people will open their wallets for that type of premium content. You must remember: consumers would rather pay for what they want than not have access to it. Leagues entering the fraySo the stage is set, and the players are emerging. The first half of 2003 has seen an explosion in new products announcements. Leagues (such as Major League Baseball, the National Hockey League and the Womenís National Basketball Association), media companies (such as Yahoo! and ESPN), technology companies (such as Real Networks, which has a million paying users) and communications/ISP companies (such as T-Online) all plunged into the market with for-pay online sports content. While sports has not claimed a large share of paid online content, it seems clear that 2003 is an inflection point for the sector. Ancillary benefitsThere are ancillary benefits to sites that generate payments (subscription or a la carte) in addition to the actual revenue associated with the content purchase. Gathering data from users can be used for customer relationship marketing and loyalty initiatives that can retain current customers, find new ones, and sell more to everyone. The goal for sports entities is to extend their brand outside the stadium or arena and into the fansí everyday lives, and non-invasive, value-adding communication can accomplish that. Sab Singh and John Bruel are authors and publishers of the 2003 Sports Funding Report. For further information and to order the report see www.avilapartners.com/arksports This article was seen first by people who receive the monthly newsletter, join them. |
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More features from this issue
- Case Study: Sportvision enhances fan experiences and provides new revenue streams
- Feature: Content, traffic and business models for successful sports websites
- Feature: Image Rights - do they exist and who should own them?
- Feature: Online sports content - get what you pay for
- Feature: The mobile promise of sport
- View from the Editor: Are video referees and computerised umpiring technology killing sport?
- ArkSports Databox: Game, set and cash
- More feature articles
- More news from previous months


