
The monthly e-newsletter covering the impact of technology on the business of sport
Case Study: The Ball Master - October 2003 |
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The Ball Master ñ the revolutionary soccer skills gameñ is transforming out of home gaming by providing a new kind of gaming experience writes Nigel Jones, marketing director of Sattori Systems. A totally enclosed physically active, non-violent experience that cannot be reproduced in the home. With units rolling out all over the county Jones looks at the implications of physical action adventure gaming and how it is set to change the face of arcade gaming.
Games leading the way include physical soccer games such as Ball Master; Golf Swing games; and dancing games such as Konami's Dance Dance. Among the reasons for their success are their simplicity and the fact that the gameplay is based upon popular activities such as dancing and soccer. All these games capitalise on the existing popularity of the activity and offer the player the chance to hone their skills before testing them in the real world. The internet and physical games
Mobile communications are allowing games manufacturers and operators to reach their customers through the use of text messaging services that inform the player of their position in a league as well as informing them of any special competitions and promotions that they may be running. This develops player loyalty and helps generate repeat pays, a key factor in developing and maintaining high usage. In home or out of home gamingThe 1970s and 1980s saw the meteoric rise of arcade games with world renowned brands such as Space Invaders, Pac Man, Galaxian and Asteroids to name but a few. During the 1980s the battle for the consumer turned away from the High Street and into the home. First it was Atari then the battle between Sega and Nintendo and now the fight continues with Microsoft and Sony. The Ball MasterThe Ball Master is a unique new soccer skills game, which tests a player's speed, accuracy and power. It's an eight and half-foot high soccer ball, you stand in it, you kick a ball, you score points. Each Ball Master is linked to the internet, enabling all players to take part in a Worldwide Ball Masters League - www.ballmastersleague.com. This is made possible through a networked database system that enables each Ball Master to communicate with each other. Players can challenge and compare themselves to anyone, anywhere on the planet, at anytime. Games that have revolutionised arcadesThe following is a selection of the most commercially successful and innovative arcade games since their inception in the early 1970s.The rules governing what makes a great arcade game have not changed, and fall into the following categories: great content i.e. sport, fight, quest/adventure; technology; and the WOW Factor! i.e. does the game make you go WOW!
Similarly, Gunfight (1974) was a two-player game in style of Western movies. It was the first Japanese title to be licensed for release in America. A redesigned version was the first video arcade game to utilize a microprocessor. Other games that took the games industry forward as a result of innovation in technology and gaming content were:
For further information about Ball Master, contact: Nigel Jones, marketing director, Sattori Systems Limited, 01233 712 899 This article was seen first by people who receive the monthly newsletter, join them. |
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- Q&A: NASCAR Digital Entertainment
- View from the Editor: Playing the naming game at SportelMonaco
- Feature: Ticketing technology gets smarter
- Feature: Sport and Broadcast Facilities
- Case Study: The Ball Master
- ArkSports Databox: iTV revenues and the Rugby World Cup
- Feature - new media rights
- More feature articles
- More news from previous months


